TerminalResourceState

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Pattern

This class has been associated with the following pattern:

Pattern:Resource Pattern

Subclass Of

TerminalState

Description

An English description of the definition (what distinguishes this sense of the term?).

A terminal state type has no substates (cannot be decomposed). It corresponds to a particular class of manifestations. A terminal state is achieved at some time if and only if there exists a manifestation within its defined classification, that exists at that time. The Resource pattern extends TerminalState (defined in the Activity Pattern), specialized as TerminalResourceState with the following properties: o hasQuantity: specifies the Quantity (as defined in the City Units pattern) of the resource that participates in the State, if applicable. o hasResource: specifies a Resource that participates in the state. This identifies the condition of the object that plays a resource role (i.e., is used, consumed, etc) when the state’s status is active. o hasAllocation: specifies one or more Allocations that identify a resource and what time it is allocated to the state.

Class Diagram Description

Required by Use Case(s)

(why is this specialized definition needed?)


CDM References

What other classes or properties reference this term?

Interface Specification References

This class has been associated with the following interface specification items:


Sources

Sources considered when developing the class:


Status

Pending Approval

Has Subclass(es)



Annotations

Annotation Value


Manchester Syntax Specification

Property Restriction Value
HasQuantity only i72:Quantity
HasResource only Resource
HasAllocation only ISO5087-1:Allocation


Supplementary Figures

Figure Caption