TerminalResourceState
Pattern
This class has been associated with the following pattern:
Subclass Of
Description
An English description of the definition (what distinguishes this sense of the term?).
A terminal state type has no substates (cannot be decomposed). It corresponds to a particular class of manifestations. A terminal state is achieved at some time if and only if there exists a manifestation within its defined classification, that exists at that time. The Resource pattern extends TerminalState (defined in the Activity Pattern), specialized as TerminalResourceState with the following properties: o hasQuantity: specifies the Quantity (as defined in the City Units pattern) of the resource that participates in the State, if applicable. o hasResource: specifies a Resource that participates in the state. This identifies the condition of the object that plays a resource role (i.e., is used, consumed, etc) when the state’s status is active. o hasAllocation: specifies one or more Allocations that identify a resource and what time it is allocated to the state.
Class Diagram Description
Required by Use Case(s)
(why is this specialized definition needed?)
CDM References
What other classes or properties reference this term?
- ISO5087-1:ConsumeState (← links)
- ProduceState (← links)
- UseState (← links)
- ReleaseState (← links)
- Pattern:Resource Pattern (← links)
Interface Specification References
This class has been associated with the following interface specification items:
Sources
Sources considered when developing the class:
Status
Pending Approval
Has Subclass(es)
Annotations
Annotation | Value |
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Manchester Syntax Specification
Property | Restriction | Value |
---|---|---|
HasQuantity | only | i72:Quantity |
HasResource | only | Resource |
HasAllocation | only | ISO5087-1:Allocation |
Supplementary Figures
Figure | Caption |
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