Resource
Pattern
This class has been associated with the following pattern:
Subclass Of
Description
An English description of the definition (what distinguishes this sense of the term?).
A Resource is a type of Asset that plays a role in some Activity. Various types (subclasses) of Resource may be defined as required. A Resource class may be used by or consumed by some Activity class; the specification of the Resource class defines the quantity of a particular resource that will be used or consumed by a particular activity. If some resource is used by an activity, then when the activity occurs, there must be some resource of that type that is (partially) not available. If a resource is consumed by an activity, then the resource and the entity it is a manifestation of (partially) ceases to exist by the end of the occurrence.
Class Diagram Description
Required by Use Case(s)
(why is this specialized definition needed?)
CDM References
What other classes or properties reference this term?
- NonDivisibleResource (← links)
- ISO5087-1:Allocation (← links)
- TerminalResourceState (← links)
- Role (← links)
- Input (← links)
- Output (← links)
- Pattern:Resource Pattern (← links)
Interface Specification References
This class has been associated with the following interface specification items:
Sources
Sources considered when developing the class:
Status
Pending Approval
Has Subclass(es)
Annotations
Annotation | Value |
---|
Manchester Syntax Specification
Property | Restriction | Value |
---|---|---|
HasCapacity | exactly 1 | i72:Quantity |
CapacityInUse | exactly 1 | i72:Quantity |
HasAvailableCapacity | exactly 1 | i72:Quantity |
ParticipatesIn | min 1 | activity:Activity |
HasAllocation | only | Allocation |
Supplementary Figures
Figure | Caption |
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